Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 13, 2007, 09:14 PM // 21:14   #81
Technician's Corner Moderator
 
Tarun's Avatar
 
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Kaida the Heartless
That would just Buff the skill for some intense farming. We should aim more for PvP, since that is what the skill balancing is (mostly) based around.

I think adding more hits is a great idea. Sure, the effects of other skills stack with it, but that requires teamwork and may even break some of the common warrior secondary professions we see now. Plus, instead of adding extra damage to the skill, the skill would be more of a secondary "utility" attack skill just to power some adrenaline. I feel it would add a nice variety to the common (axe mastery esp.) skills of "QuickAddMoreDamage!"
More hits would make it overpowered and then PvPers would then cry "NERF!"
Tarun is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:05 AM // 07:05.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("